
Shifty Shifterson
The White Fang
0
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Posted - 2011.10.07 16:48:00 -
[1] - Quote
I got in here pretty late so I can't imagine this will even get read. It is great that you are thinking about finishing some of the aspects which have been added to the game as little more than concepts. I have been disappointed by so many of the recent 'expansions', though I appreciate a lot of work has gone in to them. The problem was always that everything has been over-hyped, probably because you wanted them to be so much more.
Factional warfare was supposed to be a huge war over territory. I pictured it something like this: if faction x control a system, then that system is generally safe from the enemy. As in, if an enemy is there, then they get shot by npc's and gate/station guns. Something along these lines anyway, to avoid the campy side of fighting which 0.0 is so often about. So that there would be a front line with a war continuously going on instead of a camp at the most common lowsec entrance and occasional blobs flying around.
However, I am a little worried about the things that you did not mention:
Planetary interaction was touted as some kind of sim city game in EVE and turned out to be little more than a UI reminiscent of a flash game with a totally overcomplicated resource network to make it seem like it was a lot of hard work. Saying that, at least that patch brought with it some beautiful looking planets.
Wormhole space seemed to go entirely against everything you have said about visions for EVE. I swear every year in the visions of the future presentations you mention that EVE is a huge place and that there is so much wasted space within the systems. Then you had half as many again or whatever it was... why? Surely a better mechanic could have been added to test the new AI and source special resources from, within the current geographical structure of EVE. I don't really have a problem with wormholes tbh, just that it seemed to fly in the face of everything I thought you wanted from EVE.
Lastly, and probably most importantly really, I would mention Dust 514. If you want to talk about upsetting your audience and us owning the game then perhaps you should take a minute and consider this. We, the PC audience are your original and currently your ONLY audience. We have put up with many patches of late which were unfinished and added little to the game in the long term. Now you are considering bringing out an entirely new world (or many) with all new gameplay aspects within the game and presumably this will come out as a finished package. If you don't want to upset your audience, my main piece of advice would be this:
BRING OUT FIGHTING IN OUTPOSTS/STATIONS/CAPITAL SHIPS AT THE SAME TIME OR VERY SHORTLY AFTER DUST 514 (basically any form of FPS within EVE played through a PC, not death match rooms in a station but territorial combat)
That should be your main focus more than anything else right now in my opinion. More important than finishing anything else, simply because if the FPS aspect of EVE is to be limited to consoles, you are going to upset a lot more people. |